Hello, I am Curtis Rose
I am a software engineer who enjoys building practical, high-impact systems across web, game, and interactive tooling projects. My background includes defense and mission-focused software work, plus hands-on experience creating products end-to-end, from architecture and implementation through testing, polish, and delivery.
I care about clean engineering, maintainable code, and solving the right problems with the right level of complexity. Whether I am developing a gameplay system, a creative tool like Halftone Art, or a production software component, I focus on reliability, performance, and a user experience that feels thoughtful and fast.
I am always looking for opportunities to build meaningful software, collaborate with strong teams, and keep learning new technologies that turn ambitious ideas into real products.